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Assamite Antitribu



          In the nights following the Anarch Revolt and the Convention of Thorns, Clan Assamite found itself in a deadly predicament. In light of the overwhelming opposition posed by the young Camarilla, the Assamites became targets for the ire of all vampires. To temper the threat the Saracen Assassins posed, the Camarilla subjected Clan Assamite to a powerful Tremere curse, rendering the Assamites unable to partake of Cainite vitae, which was core to many Assamite's ethical codes.

           Not every Assamite succumbed to the blood curse, however. A few bold Assamites, led by the first hulul, al-Numair, went into hiding. In the nights that followed, al-Numair and his band of rebel assassins joined the young Sabbat, more out of defiance to the Camarilla than support for the sect's still-nascent philosophy. Since that time, how ever, the Assamite antitribu have assumed an important role in the Sabbat and become some of the most feared members of the notorious Black Hand.

           Assamite antitribu serve their clan first and the Sabbat second, though many of their beliefs coincide with those of the sect. Unlike members of their original clan, Assamite antitribu do not revere Haqim. Rather, they see him as they see all of the loathed Antediluvians, as a corrupt, malignant force that will one night rise and devour his children. Instead, Assamite antitribu seek to grow ever closer to Caine, whom the mainstream Assamites regard as an abomination. Regardless, the two clans seem to be on fairly civil terms, though no outsider has come up with a credible reason why. Indeed, the Assamite antitribu seem to bear a hauteur over their mainstream brethren, whom they chide mercilessly for accepting the Camarilla's curse even after they have broken it.

           Like the members of their original clan, Assamites are masters of assassination and silent killing. The Angels of Caine are a valuable martial addition to the Sabbat, which would lack a good deal of prowess and tactical brilliance without them. Many Assamite antitribu attain significant military rank in the sect, and many more go on to become some of the sect's greatest killer-heroes, leaving the corpses and ashes of fallen infidels to mark their silent passing.

           Assamite antitribu do not typically assume the roles of pack priests, though many become ducti, especially if combat or assassination is their pack's purpose. Most Angels of Caine belong to exclusively Assamite antitribu packs, though more and more of them have broken this mould, becoming valuable additions to more diverse packs. They do not proselytise as strongly as the non-Sabbat clan does, believing that converting others to their faith is vanity. In the end, Caine shall recognize his own, and others will have been given the choice to follow him or take their own path.

           Nickname: Angels of Caine

           Appearance: Assamite antitribu bear similar appearances to their non-Sabbat counterparts, though many more antitribu bear the features of European or mixed cultures. Elders wear traditional Middle Eastern or Mesopotamian garb, while young Assamite antitribu favour a more modern wardrobe, even adopting gang or cultic garb to better hide among these violent subcultures. As with the Assamites, an Assamite antitribu's skin grows darker as the Cainite ages.

           Haven: Assamite antitribu favour communal havens, which may take the form of pack havens, assassins' cells of other Assamite antitribu or other "nests" of vampires. Favoured locations include refrigerated warehouses, abandoned slums and slaughterhouses, where bodies may be disposed of with minimal difficulty.

           Background: Most members of the Assamite antitribu hail from Middle Eastern, North African or Asiatic cultures, though these may be several generations removed from their places of origin. More and more, however - especially among the higher generations - lineage has grown less important, taking a back seat to ability. Newly Embraced Assamite antitribu do not typically become active in the sect immediately, serving seven-year "apprenticeships" at Black Hand strongholds or under the guidance of skilled masters instead. These mustajib - deserving ones - must prove themselves to the clan before being offered the opportunity to prove themselves to the sect.

           Character Creation: Assamite antitribu can come from A any racial or ethnic stock, though Middle Eastern and North African lineage is still the most common. Like non-Sabbat Assamites, many Assamite antitribu are ex-soldiers, criminals, holy men and explorers. Their natures are usually brusque and direct (and likely violent), but their demeanours can be anything at all. Physical Attributes tend to be primary among the Assamite antitribu, as do Skills. Common Backgrounds for the Angels of Caine include Black Hand Membership, Mentor, Generation and sometimes Sabbat Status. Many Assamite antitribu follow the Path of Caine, and as such, the Assamite antitribu are often regarded as heretical by their parent clan

           Clan Disciplines: Celerity, Obfuscate, Quietus

           Weaknesses: The Assamite antitribu never suffered the curse that the Camarilla placed on the mainstream clan. While the Assamites are only now returning to the bloodlust endemic to those of Haqim's line, the antitribu have possessed this weakness all along.

          Assamite antitribu become addicted to Cainite vitae easily. Whenever an Assamite antitribu drinks the blood of another vampire, he may become addicted. The Player must not drink more blood than her frenzy level. Otherwise she will become addicted. Once addicted she can only drink 1 point of blood from a vampire otherwise she will frenzy, in which she will take as much blood from his vessel as possible. (but will not Diablerize, However the Assamite is free to take the blood of there own clan.) Where ever possible the player should act out the blood lust - Assamite antitribu do not subjugate their bloodlust, they indulge it.

           Organisation: The Assamite antitribu maintain a structure similar to that of the original Clan Assamite. Members follow a hierarchy, unusual among the clans of the Sabbat (because most other clans devote their duty to the sect first). Instead of the Old Man of the Mountain, however, the Assamite antitribu follow the guidance of the hulul, the eldest member of the clan. Every 100 years, the Assamite antitribu ritually destroy their hulul as an offering to Caine, and one member of the clan is selected to partake of the slain vampire's blood and become the new hulul. The hulul is attended and advised by the shakari, the wisest and most accomplished members of the clan. Vampires below these stations operate much like normal Assamites do, taking assassination contracts and indulging in wanton diablerie.

           Quote: You are so frail, I am almost ashamed to take your blood. Almost.