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Obfuscate 
Kindred with this Discipline excel at hiding among and away from crowds. When they do not wish to be seen, others, especially mortals, rarely notice them even if they stand right in front of a crowd. Though this Discipline affects others' minds and does not actually render the users invisible, the end result is much the same - Kindred employing Obfuscate simply can't be seen. However, surveillance devices still track the character normally.
Unless the vampire purposely makes herself seen, she can remain obscure indefinitely. At higher ratings, a vampire may slowly fade from the view of those around simply by not thinking about remaining in sight.
Auspex and Obfuscate are opposed to one another. When Obfuscate is used against a Kindred who possesses a higher Auspex score than a character's Obfuscate score, the character is unable to conceal himself from the searcher. However, if the hider's score is higher, then the Kindred is fooled normally.
While mortals normally have no ability to divine the location of Kindred with this Discipline, the Storyteller may rule that those with psychic powers may be able to see the vampire directly. Furthermore, children, especially those who retain their own unique perspective on the universe and have not fully accepted the reality imposed by their parents, are often able to see through Obfuscate.
Cloak of Shadows
Your ability to conceal yourself is not yet fully developed, so you need some sort of cover in order to hide yourself effectively (or at least you must be in a position that eyes easily pass over anyway). Most often, such cover is the shadows of an alley or a recessed door frame, but this power also works if you can interpose a tree or lamppost (no matter how narrow) between yourself and the ones from whom you hide.
Once under cover, you must remain completely motionless in order to remain obscured. If you move, if a light is turned on which would illuminate you, or if a viewer moves to an angle at which you are directly in his line of sight, the Cloak of Shadows fails.
System:No Check needs to be made, since the Obfuscate succeeds once the criteria have been met. However, those with Auspex higher than the character's Obfuscate will see right through the shadows. 1 Blood must be spent to invoke the cloak and hold up a Obfuscate card and a number equal to the level of Obfuscate.
 Unseen Presence
Your powers of remaining unseen have become so potent that you can effectively cause yourself to disappear indefinitely and remain hidden even if you walk around.
You are completely ignored unless someone specifically looks for you. People will move about in ways that cause them to avoid you and will even take actions to remove themselves from your vicinity. Their unconscious minds will do nearly anything to prevent their conscious minds from realising that you are there.
System:No check is normally required; however, if the character speaks or engages in violent physical activity (e.g. combat), she will probably draw attention to herself. She must spend 1 extra blood to keep the cloak active It requires 1 Blood for every minute in a cloak and hold up a Obfuscate card and a number equal to the level of Obfuscate. However you cannot disappear form plain view.
  Mask of the Thousand Faces
This potent ability does not hide you from the gaze of others, but makes you appear as someone other than who you truly are. Your appearance does not actually change - you simply make people think they see someone else.
System:The player must spend as much blood as needed and hold up a Obfuscate card and a number equal to the level of Obfuscate
1 Blood People could still pick you out
of a police line-up.
2 Blood The character looks somewhat different;
subjects describe him differently.
3 Blood The desired look is successfully broadcast.
4 Blood Appearance, movement and actions are
completely different.
5 Blood The character can even appear as someone
of the opposite sex.
   Vanish from Mind's Eye
Your power has advanced to such a degree that you may actually disappear from plain view. Even if you are standing face to face with a mortal, you may exercise this power and simply vanish. Those who witness such a disappearing act, especially mortals, are normally stunned with indecision for a minute. One member of a large group might be able to react (such as to fire into the space where the character vanished), but this is the exception. Moreover, mortals with low strength of will may actually forget that they every saw you at all.
System:The Vampire must spend 3 blood then any vampires that see you completely forgets the vampire's existence, but the vampire must leave her presence immediately or be remembered. This invisibility last for only 1 minute, but used with unseen presence you can vanish and make a run for it, and remain hidden for some time.
Also The vampire can spend 2 blood to just vanish in front of a person, however they will bee seen to vanish.
    Cloak the Gathering
This incredibly manipulative power allows you to extend any of your Obfuscate powers to those around you. Not only are you concealed, but so is everyone else with you whom you wish to conceal.
If one character compromises the disguise or invisibility, then only she is no longer under the protection of your powers. However, if you compromise the position, the Cloak drops completely and everyone may be seen.
System:The character can conceal one additional individual for every point of Blood used. Then treat as Cloak of Shadows.
Obfuscate Extended
Scrawl Level Six (Malkavian)
The Malkavian can speak and write in a secret, universal code of the insane. Only other Malkavians can read and understand it. If the Malkavian chooses to further encrypt his words, he can make it readable only by Malkavians with the Scrawl discipline, or understandable to only to selected Malkavians, or just one particular Malkavian. He can make it readable to Malkavians he has never met - though he must know the sire or progeny of the target Malkavian.
System:Elder Malkavians use this ability to leave each other secret messages, or to contact all the Malkavians in a city through graffiti. These messages cannot be deciphered or even noticed as Malkavian scrawl. 1 blood needs to be used to make the writing material.
Visit Faerieland Level Seven (Malkavian)
The Malkavian can utterly disappear from the area and appear in Faerieland. From Faerieland, she can go anywhere on Earth she wishes to go. But, first, she has to pass the Faerie Keepers, who dislike capricious use of their land. They question the Malkavian about her purpose, and if they don't like her story, they push her back into the world she left, near the time she left it. The keepers are willing to listen to bargains, especially if the Malkavian will Prank the entity of the Keepers' choice. Some times if the Keepers are in a vicious mood they will throw the Malkavian some where completely different.
System:This costs 5 Blood to use
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