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Quietus



          Quietus, the Discipline of silent death, is practised by the assassins of Clan Assamite. Using the principles of poison, vitae control and pestilence, this blood-based Discipline focuses on the destruction of its target through varying means. Quietus does not always cause a quick death; the Assassins rely upon its secret lethality to hide their involvement with their victims.

Silence of Death

          Many Assamites claim never to have heard their targets' death screams. Silence of Death imbues the Assamite with a mystical silence that radiates from her body, muting all noise within a certain vicinity. No sound occurs inside this zone, though sounds originating outside the area of effect may be heard by anyone in it. Rumours abound of certain skilled Assamite viziers who have the ability to silence a location rather than a circumference that follows them, but no proof of this has been forthcoming.

           System:This power costs one blood point to activate, which maintains a 20-foot radius of utter stillness around the Assamite for one hour. This can be dissipated at anytime by the castor. You need to hold up the relevant card for this Discipline.

Scorpion's Touch

           By changing the properties of her blood, an Assamite may create powerful venom that strips her prey of his resilience. This power is greatly feared by other Kindred, and all manner of hideous tales concerning methods of delivery circulate among trembling coteries. Assamites are known to deliver the poison by coating their weapons with it, blighting their opponents with a touch, or spitting it like a cobra. An apocryphal account speaks of a proud prince who discovered an Assamite plotting her exsanguination and began to diablerize her would-be assassin. Halfway through the act, she learned that she had ingested a dire quantity of - tainted blood and was then unable to resist the weakened hashashiyyin's renewed attack.

           System:To convert a bit of her blood to poison, the Assamites player spends at least one blood point, the target loses a number of Hitpoints points equal to the number of blood points converted into poison. The victim may resist the poison using Fortitude you can resist an equal number of points of damage equal to the rank of Fortitude. Also the target looses 1 strength point for each point of damage taken until strength is reduced to 0, the rate at which you get your strength back is as follows

	1st point after	1 minute
	2nd after		One hour
	3rd after		One day
	4th after		One month
	5th point 		Permanently (though Strength 
				may be bought back up with 
				experience)
          If a Kindred's Strength falls to zero, the vampire enters torpor and remains that way until one of her Strength points returns. If a Kindred is permanently reduced to zero Stamina, she may recover from torpor only through mystical means.

          To afflict her target with the poison, the Assamite must touch her target's flesh or hit that target with something that carries the venom. Many Assamites lubricate their weapons with the excretion, while others pool the toxin in their hands (or fleck their lips with the poison, for a "kiss of death") and press it to their opponents. Weapons so envenomed must be of the melee variety - arrows, sling stones, bullets and the like cannot carry enough of the stuff to do damage, and it drips off in flight. Players whose Assamites wish to spit at their targets must have a firearms skill higher than the opponents Dexterity. No more than two blood points' worth of poison may be expectorated, and a Kindred may spit a distance of 10 feet for each point of Strength and or Potence the character possesses. Assamites are immune to their own poison, but not the blood-venom of other Assamites.

Dagon's Call

          This terrible and recently rediscovered power allows an Assamite to drown her target in his own blood. By concentrating, the Assamite bursts her target's blood vessels and fills his lungs with vitae that proceeds to strangle him from within. The blood actually constricts the target's body from the inside as it floods through his system; thus, it works even on unbreathing Kindred. Until the target collapses in agony or death throes, this power has no visible effect, and many Assamites prefer it because it leaves no trace of their presence.

           System:The Assamite must touch her target prior to using Dagon's Call. Within an hour thereafter, the Assamite may issue the call, though she need not be in the presence or even in the line of sight of her target.

          Invoking the power costs one Blood point. And additional blood points can be used. The total blood equals the amount of damage, in health levels, the victim suffers. Damage from Dagon's Call is considered lethal. So long as the Assamites player continues to spend Blood, the character may continue rending her opponent from within. The Damage to Vampires is classified as Aggravated.

Baal's Caress

          The penultimate use of blood as a weapon (short of diablerie itself), Baal's Caress allows the Assamite to transmute her blood into a virulent ichor that destroys any living or undead flesh it touches. In nights of yore, when Assamites led the charges of Saracen legions, the Assassins were often seen licking their blades, slicing open their tongues and lubricating their weapons with this foul secretion.

          Baal's Caress may be used to augment any bladed weapon; everything from poisoned knives and swords to tainted fingernails and claws has been reported.

           System:Baal's Caress does not increase the damage done by a given weapon, but that weapon inflicts aggravated damage rather than normal. No roll is necessary to activate this power, but one blood point is consumed per hit. For example, if an Assamite poisons his knife and strikes his opponent (even if he inflicts no damage), one blood point's worth of lubrication disappears. For this reason, many Assamites choose to coat their weapons with a significant quantity of blood. If the Assamite misses, no tainted blood is consumed.

Taste of Death

          A refinement of Baal's Caress, Taste of Death allows the Assamite to spit caustic blood at her target. The blood coughed forth with this power bums flesh and corrodes bone; some Assamites have been reported to vomit voluminous streams of vitae that reduce their targets to heaps of sludge.

           System:The vampire may spit up to 10 feet for each dot of Strength and or Potence he possesses. Hitting the target requires a greater Firearms skill than the opponents Dexterity. Each blood point spewed at the target inflicts two points of aggravated damage, and there is no limit (other than the vampire's capacity and per-second expenditure maximum) to the quantity of blood with which a target may be deluged.

Quietus Extended

Cleansing of Influence Level Six (Assamite)

          By spending a Blood Point and touching a single subject with a droplet of her blood, the character can remove non-blood based influences such as Dominate.

           System:By spending Blood Points and touching an opponent with a blood-stained hand, the character can weaken the opponent's blood so that it cannot be used to heal wounds. To resolve this you need to take the Assamites level in Quietus, and minus the subjects Willpower, and then check the remaining number against the table below.

	1 point			One turn
	2 points		One hour
	3 points		One day
	4 points		One month
	5 points +		Until the opponent 
				lowers her generation


Blood of the Cobra Level Seven (Assamite)

          This power enables the character to use any other Quietus power, such as Weakness or Diseased, without the need for physical contact. Instead, the character need only spit blood at the target.

           System:This attack has a range of 10 feet for every point of the character's Strength + Potence, and requires a Dexterity + Perception of 4 or greater to hit. The character may aim (see later) if desired.

Blood Curse Level Eight (Assamite)

          By spending a Blood Point and touching an opponent, the character makes the opponent's blood thin and weak. The opponent can no longer heal aggravated wounds at all and two Blood Points are required to heal one level of non-aggravated damage. Furthermore, the character may no longer make ghouls, Embrace progeny or Blood Bond other Kindred.

           System:The system works like this the Assamite minuses the players willpower + Blood (up to the players rate) from her Quietus level, and checks the remainder

	1 point		One turn
	2 points  	One hour
	3 points	One day
	4 points	One month
	5 points +	Until the opponent can 
			lower her generation