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![]() ![]() ![]() The Malkavians are insane, one and all. From madness, however, comes wisdom, and from wisdom comes power. The Malkavians are true creature' of chaos. However, the Malkavians are also known to be clowns and pranksters. As with all things connected with them, not everything makes sense. . This clan is infamous for its destructive and nihilistic members. Malkavians have a reputation for sadistic behavior and for holding little grasp of the humanity they still retain. In truth, such Malkavians are a minority. The members of this clan regularly surprise the Kindred; often they do not seem insane. Some Kindred believe the Malkavians have an undeserved reputation, and have been sullied by a few truly psychotic members However, remember that sometimes the most normal-seeming people have the least grasp on reality. The Malkavians have a time-honored tradition of playing practical jokes upon Kindred and kine alike. The nature of these "pranks" can vary wildly, ranging from the harmlessly fun to the potentially lethal. The Malkavians, when they interact with one another at all, tend to award prestige within the clan on the basis of these pranks. Many Malkavians solemnly believe that the jyhad is a joke created by the founder of their line. The Malkavians are very picky about whom they Embrace. Typically, only those on the verge of insanity are chosen. The members of this clan search long and hard for those who have seen so much truth that they have descended into the pits of chaos, and thus have unique perspectives on reality. Indeed, if the progeny-to, be is sane, the sire will make the Embrace and Becoming as difficult as possible, seeking to drive the mortal mad in the process. Nickname: Kooks. Appearance: The members of this clan have different looks and live vastly differing lifestyles. Haven: Malkavians live anywhere they feel comfortable Many of them seek out hospitals and asylums to reside in. Some are even assumed to be inmates by the staff. Background: The members of this clan only elect those who are close to death as neonates, or those who are so insane that existence as a vampire is of little onsequence. They believe all mortals should have a chance to live out their natural lives. Clan Disciplines: Auspex, Dominate, Obfuscate Weaknesses: All members of this clan have some sort of Derangement. In fact, characters begin the game with one. The player may choose any, but the character will never be able to completely overcome it, no matter how much Willpower is spent. The touch of madness is always upon the members of this line. Organisation: Many Malkavians probably do not understand that they are a clan, and the rest are busy denying that they are Malkavians. Stereotypes: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sect: The Malkavians as a clan have an ... understanding ... with the Camarilla. They also populate the Sabbat in lesser numbers, where they frighten even their packmates with their psychotic displays. But when it all comes down to it, their true loyalties likely transcend sects. When Gehenna arrives, nobody can say for sure where the Malkavians will stand. Bloodlines: Before the Dementation Discipline spread contagiously throughout the clan (in 1997 or so), a great number of Malkavians expressed their mind-warping talents through use of the Dominate Discipline. A few Malkavians weren't caught in the redoubled tide of insanity that swept the Clan, and still possess that power in lieu of Dementation. The rest of the clan pays these offshoots no particular notice; indeed, with only a few exceptions, Malkavians don't differentiate between this bloodline and the clan proper at all. Quote: Madness you say! Do you fear me? Are you afraid of what I might do, of what I might say? What a fascinating reaction. Don't you find it somewhat encumbering? ![]()
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