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Protean 
This Discipline allows a vampire to transform either her entire body or a part of her body into something inhuman. The vampire can thus grow claws, turn into a bat, meld into the earth or transform into mist.
A vampire can use most other Disciplines while shapeshifted. Thus, a Kindred in animal form may still read auras and communicate with animals. Only when a vampire is in mist form should additional restrictions be applied. For example, eye contact cannot be made, so Dominate powers cannot function. Additionally, while personal possessions and clothes transform with the character, larger objects will not.
No transformations are possible when a vampire is staked through the heart. Some suspect that this is possible at higher levels of ability, but it has never been confirmed.
Gleam of Red Eyes
You can see perfectly in normal darkness. Limited vision is even possible in absolute darkness (e.g. an underground cave where there is no light at all), a fact that perplexes the scientific-minded among the Kindred. When this power is activated, your eyes glow an eerie red.
System:No Blood is needed to be spent, to activate this. While it is dark you get a Perception of 5. But bright lights will Blind you for about 5 minutes.
 Wolf Claws
You are able to grow an inch-long claw on each finger. These claws make excellent weapons in combat and can be used in many attacks. Wounds caused by the claws are especially vicious; indeed, the wounds are aggravated and cannot be healed normally through the use of Blood Points.
System:1 Blood must be spent each time the claws are extended. And any damage done with the claws if classified as Aggravated damage. They can also be used a cutting implements, you do not need to tell any player you have activated then as thy will generally know when you hit someone.
  Earth Meld
One of the most prized powers that a vampire can possess, Earth Meld has saved the lives of countless vampires through the ages. This power enables you to make the earth part of yourself and thus merge with it. Others viewing your use of Earth Meld will simply see you sink into the ground.
You can only sink into earth. It is absolutely impossible to meld into earth through another substance. For example, while there may be earth underneath it, a linoleum floor completely prohibits the use of this power.
Earth Meld is a great way to find cover when outdoors. Being one with the earth prevents contact with sunlight and also provides a way to sleep away the centuries. Many ancient vampires use Earth Meld to rest in safety, and thereby gain strength and-power. Some whisper that thousands of Ancients sleep within the ground and will awaken on the night of Gehenna.
System:Spend 3 blood to meld in to the earth. While in the earth you are immune to sunlight and any other outside influence, unless someone decides to concrete over the Earth while you are in there. While you are in the Ground you can here anything that goes on around you. And when you re-amerge you can surface up to 5 foot away from your original location. Whilst melded hold up an earth meld card.
   Shadow of the Beast
You may transform into either a wolf or a bat. When in the form of either creature, you benefit from all of the obvious advantages, such as the increased senses of the wolf or the bat's ability to fly.
System:You need to spend 2 blood to change form, and 1 blood to return to you natural form. Whilst in a changed form you can still use your disciplines, as well as those abilities natural to the animal. Whilst in another form hold up the relevant shadow of the beast card.
    Form of Mist
You possess the vampiric power of legend to transform into mist. Your very essence seems to slowly float apart when this power is employed.
Many advantages are gained in mist form. You can float in any direction at walking speed, are not affected by physical attacks, and can slip through the tiniest of openings with case. Additionally, you take one less die of damage from sunlight.
Contrary to popular opinion, vampires in mist form are not particularly vulnerable to powerful winds. Wind, even that of hurricane strength, cannot tear a mist form apart. However, strong winds can blow the vapour cloud about just as any other object can be pushed. Only your Potence should be taken into account when determining how stiff a wind you can resist.
System:You need to spend 3 blood to change form and one blood to change back. Whilst in mist form nothing can harm you not even sunlight, also you must hold a Form of Mist card.
Protean Extended
Adaptability Level 6 (Gangrel)
With this discipline, a vampire can adapt himself to one particular extreme environment. Extreme cold, heat (short of Celsius 400 degrees the Kindred-kindling temperature), even deep-sea pressures or the vacuum of space may be endured with varying comfort. Note that the ability to survive the environment does nothing to protect you against other hazards. A deep-sea-going vampire might still be eaten, and a space-traveller had best avoid the sunlight.
System:The Cost 4 Blood to activate and lasts 24 hours, it also can be used to reduce fire damage to just Physical and not aggrivated.
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