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Fortitude 
Fortitude describes a type of supernatural toughness and vigour, which allows Kindred extra advantages in resisting the harm to which their kind is especially vulnerable. All vampires have a powerful constitution, and are able to shrug off the injury inflicted by guns and weapons of all sorts. However, most are very susceptible to sunlight and fire, and are easily harmed by them. Those with Fortitude are not easily bowed by even these elemental forces, and are even more resistant to "normal" injuries
System:Fortitude provides the ability to resist sunlight and fire to those who possess it. For every point of fortitude you have you multiply that by the amount of blood spent and that is the amount of Physical damage you can absorb. Example you have a rating of 4 and spent 6 blood, you can absorb 24 points of physical damage before you start taking damage, from you hitpoints.
Also you do not take Subdued damage, and Aggravated damage is able to be cure with the use of blood. For every point of blood spent multiplied by the rank of the discipline is how much Aggravated damage you can cure.
Blood can be spent instantly when using this discipline as the effect is body wide it dose not need to be moved to be utilised.
Use the Table Bellow to Work out the Maximum amount of Damage you can Take Before Torpor or Aggravated Damage before you are destroyed is worked out by dividing the total bellow by 2. Don't Forget to add your Hitpoints to the Amount Found in the Table
Fortitude x Blood + Hitpoints = Possable Damage Soak
Fortitude x Blood + Hitpoints / 2 = Aggravated Damage Soak
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